![Simple Question, which of these is more cheaper? The timer with the lowest time possible, or the event tick? : r/unrealengine Simple Question, which of these is more cheaper? The timer with the lowest time possible, or the event tick? : r/unrealengine](https://preview.redd.it/qrbus037vj111.png?auto=webp&s=e2d843809b01ba7efa0744ceaabb4635c7be747f)
Simple Question, which of these is more cheaper? The timer with the lowest time possible, or the event tick? : r/unrealengine
![unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange](https://i.stack.imgur.com/Lt96t.png)
unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange
![Using looping timers to repeat Actions - Blueprints Visual Scripting for Unreal Engine - Second Edition [Book] Using looping timers to repeat Actions - Blueprints Visual Scripting for Unreal Engine - Second Edition [Book]](https://www.oreilly.com/api/v2/epubs/9781789347067/files/assets/e6aca93e-be17-4f2b-9d2b-66dab9e4e437.png)
Using looping timers to repeat Actions - Blueprints Visual Scripting for Unreal Engine - Second Edition [Book]
![unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange](https://i.stack.imgur.com/gg1K7.png)
unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange
![unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange unreal 4 - Execute Timer Events of another Blueprint from the C++ UE4 - Game Development Stack Exchange](https://i.stack.imgur.com/0V68X.png)