![Wrong mouse coordinates after window resize when using viewport stretch-mode canvas_items or viewport · Issue #52295 · godotengine/godot · GitHub Wrong mouse coordinates after window resize when using viewport stretch-mode canvas_items or viewport · Issue #52295 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/4233942/131581221-a4b392c6-0159-4fa4-b478-1d248e1187d4.gif)
Wrong mouse coordinates after window resize when using viewport stretch-mode canvas_items or viewport · Issue #52295 · godotengine/godot · GitHub
![Clarify what "global" means in the context of mouse position in different coordinate systems · Issue #3866 · godotengine/godot-proposals · GitHub Clarify what "global" means in the context of mouse position in different coordinate systems · Issue #3866 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/9253928/150931159-503861a0-34fd-477b-983d-0f3b5bb517c5.png)
Clarify what "global" means in the context of mouse position in different coordinate systems · Issue #3866 · godotengine/godot-proposals · GitHub
![Hello, I'm new to Godot and have a question, so I'm trying to make the camera so it follows the mouse when moving but doesn't get to far from the player, my Hello, I'm new to Godot and have a question, so I'm trying to make the camera so it follows the mouse when moving but doesn't get to far from the player, my](https://preview.redd.it/mg713qxr0hg81.jpg?auto=webp&s=0ae0d6f6dc64c451926893b9194beb96be80594a)